![]() ![]() ![]() Despite these changes, SMS owners will still recognize the game as Sonic. Sonic the Hedgehog for the Master System is similar to its bigger brother, but some changes were made due to the less-powerful Z-80 processor, including the removal of loop-de-loops and rotating mazes, making it a straight jump-n-run platformer. I like the music while you are fighting Robotnik since it has a gangster feel to it. The music blends well with the setting of each zone, and the background music for the new zone (The Bridge) is based on one of Janet Jackson's songs. The jump sound is exactly the same in the two versions, for example. Sound-wise, the sound effects are on par with the Genesis game. There are also smooth animations of Sonic doing his iconic spin dash. The world map that displays your progress through the game is quite beautiful and shows what the console can do with just 32 colors, and the pinball-themed bonus levels are quite colorful and well designed. The graphics in the SMS version are just as great as its bigger brother. The bonus levels with the 3D rotating maze have been replaced with a pinball-themed level where where you bounce around, collecting as many rings as possible before the time runs out. The zones remain the same, but there is one new zone between Green Hill and Labyrinth. Although the core gameplay remains intact, some tweaks had to be made. So, how does the Master System version of Sonic compare to the one released for its bigger brother? Well, it's quite good. Sega knew that there were some people who still owned a Master System at the time but couldn't afford to upgrade, so a version was made specifically for them. It impressed gamers the world over with its speedy gameplay, great graphics, and excellent sound. Sonic Superstars is coming to PlayStation 5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC this Fall.One of the first games ever to be released on the Sega Genesis, Sonic the Hedgehog showed what the console was really capable of. There's all these things we can do because we have 3D models, even though we have a 2D game style and a game format, we're able to play around and do things that the classic Genesis and Game Gear titles couldn't do." ![]() Or it could be a boss battle that we're going to have in this kind of 3D space. Maybe it's going to be turning the character, spinning the character in a way that we couldn't really do with the classic look and the pixel art. So sometimes it's going to be sending the character back further into the world. We're able to do things inside of that 2D gameplay formula that we couldn't have done before. "It is that 2D classic Sonic game, but because we're using 3D models to create the world and the characters. But now a whole game is being built around this style, which Iizuka said will bring new gameplay opportunities. Sonic Superstars uses a 3D aesthetic, which we've previously seen in the Classic Sonic sections of games like Sonic Generations and Sonic Forces. Of course, the biggest difference you'll immediately notice between Sonic Superstars and the 16-bit originals is the graphics. Green Hill Zone, shown here in Super Smash Bros., is an iconic zone. Instead - in classic Genesis fashion - the story will unfold simply by watching characters move around and interact with each other in between levels. Iizuka said there won't be voiceover or a lot of text in the story. The classic approach will also carry over to the story presentation in Sonic Superstars. The additional characters retain the unique actions you'd expect from the series: Tails can fly, Knuckles can glide and climb, and Amy can use her hammer. Sonic Superstars introduces four-player local co-op into the mix, where players can choose between Sonic, Tails, Knuckles, and Amy Rose. You're running, you're jumping, you're getting into a ball, you're defeating enemies and you're continuing forward."īut you won't only get to play as Sonic. So when you're playing Sonic Superstars, you're going through the core classic Sonic game loop. The very first thing the team did was went and replicated that classic gameplay down very precisely. And I'm sure the classic gameplay, you're playing as Sonic, you jump, you go into a ball and you attack the enemies. "One of the things we wanted to do is make sure we really had the roots of that classic gameplay solid. ![]()
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